Quick post today. Good progress on the trick scoring system, including differentiating between a flip that's the same direction as the swing leading up to it (normal flip), and one where the rotation is opposite to the swing direction, similar to when a gymnast does a "Tkachev" move on the bar apparatus. I've also got a combo system now in and working, which heavily rewards chaining tricks together. All the point values and timing need to be adjusted of course, but the system is in!
I also created a new item, a track for sliding/free bars. This was also a nice excuse to show how the in-game level editor is coming along. All of the levels that ship with the game will be created with the same editor that players will be able to use to create their own levels.