Progress continues, although most of it is pretty invisible, behind-the-scenes type stuff around data formats, level editor improvements, menu flow, etc.
Recently though I decided to create a system to show a generic “controller overlay” so that you can see how the controls map to the gymnast more visually:
Left stick = shoulder
Right stick = hips
Left Trigger = “pull in” arms
Right Trigger = “pull in” legs
Hopefully this gives an idea of the physics-based control scheme of the game. Up next is working on a checkpoint system, adding a few more item types, and preparing for an alpha version to get feedback from players.