New Gymnastics game devlog #5

Progress continues, although most of it is pretty invisible, behind-the-scenes type stuff around data formats, level editor improvements, menu flow, etc.

Recently though I decided to create a system to show a generic “controller overlay” so that you can see how the controls map to the gymnast more visually:

  • Left stick = shoulder

  • Right stick = hips

  • Left Trigger = “pull in” arms

  • Right Trigger = “pull in” legs

Hopefully this gives an idea of the physics-based control scheme of the game. Up next is working on a checkpoint system, adding a few more item types, and preparing for an alpha version to get feedback from players.