Work continues on "One More Flip" at a pretty good pace. Lately I've been fixing a lot of invisible issues and bugs, and working on a variety of detail work. For example, making better wires and rigging for the various equipment in the game. Here's a look at a cable supporting the horizontal bar:
Here's another example, this time of work on the trapeze net- finally not just a 1-sided flat cloth, it's now made up of twine and rubber bands, and bends and flexes pretty realistically:
Another example is the feedback when you land a trick. The game takes 3 "snapshots" of your position after touching the ground, and if (in this case) 1 of them are "OK", you landed the trick! You must land the trick twice in a row to consider it "mastered". Hopefully the green clay ball communicates this pretty well, and is an example of the thought that goes into communicating game logic to players in a way that's easy to understand, and also evokes the theme of the game (clay / stop-motion animation).