Giving "Raggie" a skeleton

Lately I have been working on a variety of tasks to get an initial playtest-worthy build together of "One More Flip".  The biggest task for this is making my first attempt at a tutorial for the game.  Although I plan a sequence of levels that slowly teach you the game, I think the controls require a bit more explicit instruction, and so a tutorial is necessary!

My first idea involved explaining to the player that Raggie is a physically simulated character (not just some animations), and also that the player provides the timing for Raggie to move through the various poses required to do a given trick.  In order to communicate this, I realized that Raggie needed a skeleton.

So I spent way too much time modeling up a skeleton :)

Trapezery_159.png

... and testing it in-game.

Trapezery_160.gif

All of this is in service of the following moment in the tutorial, where I communicate that Raggie has a skeleton (and muscles), but is lacking in the BRAIN department-- hence the need for the player!

Trapezery_168.png

I'm getting very close to a playable build, and I'm looking forward to doing some testing with friends and family to iterate further on the game, and the tutorial. 

As usual, if you want to follow along with more frequent development updates, give me a follow on Twitter.