Progress continues toward a playable alpha version of the gymnastics game. The most visual thing I’ve done lately is to test out implementing an actual human character model into the game and start figuring out how I will pose a 3D model to match the 2D physics of the game.
Here’s a look at how that turned out:
Overall I’m happy with the progress. I’m also working on lots of other little issues like properly working checkpoints, adjusting flip detection code, supporting twisting(!), etc.